A girl wakes in a field of dead grass. A swirling yellow mist presses close around her, so close that it is more like a blanket than a fog. She has no memory of this place. No memories at all. Except her name – Mara.
As Mara takes her first steps, he appears in front of her. A pale solemn young man in a black coat with small silver skulls for buttons. The Messenger of Fear. He answers a question she never asked: Am I dead? No. Not dead. But surely not quite alive either.
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A girl wakes in a field of dead grass. A swirling yellow mist presses close around her, so close that it is more like a blanket than a fog. She has no memory of this place. No memories at all. Except her name – Mara.
As Mara takes her first steps, he appears in front of her. A pale solemn young man in a black coat with small silver skulls for buttons. The Messenger of Fear. He answers a question she never asked: Am I dead? No. Not dead. But surely not quite alive either.
If you have been bad and yet escaped punishment, the messenger of Fear may come to you. He will offer you a game. Should you win the game, you will walk away, free. Should you lose the game, you may well break ...